Handle and raise events

Events in .NET are based on the delegate model. The delegate model follows the observer design pattern, which enables a subscriber to register with and receive notifications from a provider. An event sender pushes a notification that an event has happened, and an event receiver receives that notification and defines a response to it. This article describes the major components of the delegate model, how to consume events in applications, and how to implement events in your code.

Events

An event is a message sent by an object to signal the occurrence of an action. The action can be caused by user interaction, such as a button click, or it can result from some other program logic, such as changing a property's value. The object that raises the event is called the event sender. The event sender doesn't know which object or method will receive (handle) the events it raises. The event is typically a member of the event sender; for example, the Click event is a member of the Button class, and the PropertyChanged event is a member of the class that implements the INotifyPropertyChanged interface.

To define an event, you use the C# event or the Visual Basic Event keyword in the signature of your event class, and specify the type of delegate for the event. Delegates are described in the next section.

Typically, to raise an event, you add a method that is marked as protected and virtual (in C#) or Protected and Overridable (in Visual Basic). Name this method On EventName; for example, OnDataReceived . The method should take one parameter that specifies an event data object, which is an object of type EventArgs or a derived type. You provide this method to enable derived classes to override the logic for raising the event. A derived class should always call the On EventName method of the base class to ensure that registered delegates receive the event.

The following example shows how to declare an event named ThresholdReached . The event is associated with the EventHandler delegate and raised in a method named OnThresholdReached .

class Counter < public event EventHandler ThresholdReached; protected virtual void OnThresholdReached(EventArgs e) < ThresholdReached?.Invoke(this, e); >// provide remaining implementation for the class > 
Public Class Counter Public Event ThresholdReached As EventHandler Protected Overridable Sub OnThresholdReached(e As EventArgs) RaiseEvent ThresholdReached(Me, e) End Sub ' provide remaining implementation for the class End Class 

Delegates

A delegate is a type that holds a reference to a method. A delegate is declared with a signature that shows the return type and parameters for the methods it references, and it can hold references only to methods that match its signature. A delegate is thus equivalent to a type-safe function pointer or a callback. A delegate declaration is sufficient to define a delegate class.

Delegates have many uses in .NET. In the context of events, a delegate is an intermediary (or pointer-like mechanism) between the event source and the code that handles the event. You associate a delegate with an event by including the delegate type in the event declaration, as shown in the example in the previous section. For more information about delegates, see the Delegate class.

Delegates are multicast, which means that they can hold references to more than one event-handling method. For more information, see the Delegate reference page. Delegates provide flexibility and fine-grained control in event handling. A delegate acts as an event dispatcher for the class that raises the event by maintaining a list of registered event handlers for the event.

public delegate void ThresholdReachedEventHandler(object sender, ThresholdReachedEventArgs e); 
Public Delegate Sub ThresholdReachedEventHandler(sender As Object, e As ThresholdReachedEventArgs) 

Event data

Data that is associated with an event can be provided through an event data class. .NET provides many event data classes that you can use in your applications. For example, the SerialDataReceivedEventArgs class is the event data class for the SerialPort.DataReceived event. .NET follows a naming pattern of ending all event data classes with EventArgs . You determine which event data class is associated with an event by looking at the delegate for the event. For example, the SerialDataReceivedEventHandler delegate includes the SerialDataReceivedEventArgs class as one of its parameters.

The EventArgs class is the base type for all event data classes. EventArgs is also the class you use when an event doesn't have any data associated with it. When you create an event that is only meant to notify other classes that something happened and doesn't need to pass any data, include the EventArgs class as the second parameter in the delegate. You can pass the EventArgs.Empty value when no data is provided. The EventHandler delegate includes the EventArgs class as a parameter.

When you want to create a customized event data class, create a class that derives from EventArgs, and then provide any members needed to pass data that is related to the event. Typically, you should use the same naming pattern as .NET and end your event data class name with EventArgs .

The following example shows an event data class named ThresholdReachedEventArgs . It contains properties that are specific to the event being raised:

public class ThresholdReachedEventArgs : EventArgs < public int Threshold < get; set; >public DateTime TimeReached < get; set; >> 
Public Class ThresholdReachedEventArgs Inherits EventArgs Public Property Threshold As Integer Public Property TimeReached As DateTime End Class 

Event handlers

To respond to an event, you define an event handler method in the event receiver. This method must match the signature of the delegate for the event you're handling. In the event handler, you perform the actions that are required when the event is raised, such as collecting user input after the user clicks a button. To receive notifications when the event occurs, your event handler method must subscribe to the event.

The following example shows an event handler method named c_ThresholdReached that matches the signature for the EventHandler delegate. The method subscribes to the ThresholdReached event.

class ProgramTwo < static void Main() < var c = new Counter(); c.ThresholdReached += c_ThresholdReached; // provide remaining implementation for the class >static void c_ThresholdReached(object sender, EventArgs e) < Console.WriteLine("The threshold was reached."); >> 
Module Module1 Sub Main() Dim c As New Counter() AddHandler c.ThresholdReached, AddressOf c_ThresholdReached ' provide remaining implementation for the class End Sub Sub c_ThresholdReached(sender As Object, e As EventArgs) Console.WriteLine("The threshold was reached.") End Sub End Module 

Static and dynamic event handlers

.NET allows subscribers to register for event notifications either statically or dynamically. Static event handlers are in effect for the entire life of the class whose events they handle. Dynamic event handlers are explicitly activated and deactivated during program execution, usually in response to some conditional program logic. For example, they can be used if event notifications are needed only under certain conditions or if an application provides multiple event handlers and run-time conditions define the appropriate one to use. The example in the previous section shows how to dynamically add an event handler. For more information, see Events (in Visual Basic) and Events (in C#).

Raising multiple events

If your class raises multiple events, the compiler generates one field per event delegate instance. If the number of events is large, the storage cost of one field per delegate might not be acceptable. For those situations, .NET provides event properties that you can use with another data structure of your choice to store event delegates.

Event properties consist of event declarations accompanied by event accessors. Event accessors are methods that you define to add or remove event delegate instances from the storage data structure.

The event properties are slower than the event fields because each event delegate must be retrieved before it can be invoked.

The trade-off is between memory and speed. If your class defines many events that are infrequently raised, you'll want to implement event properties. For more information, see How to: Handle Multiple Events Using Event Properties.

Related articles

Title Description
How to: Raise and Consume Events Contains examples of raising and consuming events.
How to: Handle Multiple Events Using Event Properties Shows how to use event properties to handle multiple events.
Observer Design Pattern Describes the design pattern that enables a subscriber to register with and receive notifications from a provider.

See also

Collaborate with us on GitHub

The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.